Saturday, March 9, 2013

How Guild Wars 2 Plans to Survive


It's not the finest time to be making MMOs. Where at one time it felt like this genre was primed to take over the world, the last year has noticed many prominent titles which includes Star Wars: The Old Republic, The Secret World & TERA all ditch their subscription charges, while even GW2 gold games with astonishingly loyal fanbases like City of Heroes have had their plugs pulled due to less than stellar player numbers. It is understandable then that a number of men and women could be thinking the MMO genre is failing, & all who enter into it are doomed.

But not Colin Johanson. When I sat down with the game director of Guild Wars 2 to talk about the future of the zero cost-to-play MMO, he's speedy to assert that he reckons the genre has never been in a more robust position. After years of titles trying to copy World of Warcraft, finally some innovation is beginning to creep in; from Dust 514 to Destiny, features conventionally only located in MMOs are beginning to permeate the sector as a complete.

"I would say that the business definitely went through a period of about five or six years where it stagnated and it wasn't that healthy, though I think it continues to grow & is doing honestly well," Johanson explained. "Should you look at Bungie's upcoming release there are components of MMOs there. I think we're seeing more businesses start moving more & more towards integrating all these online elements, and it's already took place in the East. Just about all of the substantial games out there really are quite a few form of an MMO."

An business veteran of over 15 years who's worked on other MMOs including the original Guild Wars, Johanson admits that the decision to make an MMO shouldn't be taken lightly; failure comes at a high cost. "It takes some serious balls to jump into the MMO sector & go after it," he admits.

"You are fundamentally betting your company any time you choose that the thing you're going to make is an MMO. They take so lengthy to make, and they take so much income that either you are effective and you are going to do honestly well, or you are not and your company's toast. Should you have a genuinely big backer, perhaps you could survive that but it's a substantial risk."

The truth that such a gamble appears to have paid off not once although twice for ArenaNet isn't something to be sniffed at. Aside from managing to shift over 3 million copies in the six months since it launched, Johanson also informs me that Guild Wars two has bucked one of the primary MMO trends by seeing player numbers continue to rise all through what would more often than not be a post-launch slump. The six weeks following Christmas saw escalating numbers of individuals eager to explore the world of Tyria, making Guild Wars 2 1 of especially couple of MMOs to launch, settle into its core playerbase and then really start to grow once again (EVE Online would be maybe the only other prominent example of this unusual trend).

That isn't to share there haven't been difficulties though. From the moment the game launched ArenaNet had to restructure itself from a company focused on development to one centred around services. Johanson explains, "To transition 300 individuals from operating 1 way to all of a sudden turning into a service company a week later is challenging to do. It is something where we totally had growing pains for those first couple of months, understanding the way to do that and the way to make live content & the best way to be productive in that model."

1 of the most prominent of these growing pains was the Ascended Gear debacle. Before the game released, ArenaNet made a manifesto video (which you need to without doubt go look at, should you haven't already) setting out guidelines the company hoped to stay with when making and keeping the Guild Wars 2 gold game. 1 of these that players latched onto most fervently was the promise that there would be no "gear treadmill"; a prevalent feature in MMOs akin to a carrot on a stick, where increasingly powerful gear is routinely added for players to chase after, with new sets coming every few months. Guild Wars 2 players were pleased to study they'd be zero cost from this sense of obligation that other MMOs foster when it comes to acquiring the finest gear...till Ascended Gear was added in November.

Useful link:


http://zone.aimoo.com/blog/RoxannSpicer/blog/491280

http://shadowbox.1309102.n2.nabble.com/Guild-Wars-2-No-Plans-for-Expansion-td7580839.html

http://www.epressreleasesite.com/author/update.php?id=61200

http://netccm.com/story.php?title=guild-wars-2-brings-more-tricks-to-the-wvw-experience-living-story-

http://tipbo.com/gaming/guild-wars-2-brings-more-tricks-to-the-wvw-experience-living-story-/

Wednesday, March 6, 2013

No Guild Wars 2 Expansions Right now Planned


No expansions for Guild Wars 2 are right now being made, though ArenaNet hasn't ruled out the possibility in future.

Speaking to IGN, game director Colin Johanson explained that the company was at the moment focused on enhancing the live experience of the game & did not want to be distracted.

"Expansions are unquestionably something that we'll potentially look at in the future," he explained. "We don't have a timetable on it. We are open to it, however I think our important focus as a studio is making the living world concept as strong as potentially can for the Guild Wars 2 gold players that we have got."

The original Guild Wars spawned three expansions packs, so it isn't unreasonable to assume that ArenaNet may be planning to investigate a similar route with Guild Wars two, just not right now.

But what about the possibility of one other entry in the MMO franchise? Could we 1 day see Guild Wars three?

Based on Johanson, it is unlikely. He explained, "We've got to have the ability to have teams that are practically increasing new, innovative features that adjust the way that you play our game & grow that experience so it most definitely feels like you do not leave Guild Wars 2 gold; Guild Wars two gets to be Guild Wars 2.5 or Guild Wars three & it continues to grow."

For the full interview with Colin Johanson where he talks about future plans for Guild Wars two, the state of the MMO genre and what the team have learned since launch, check back to IGN later this week.

Find here:


http://www.ecobuzzers.com/forum/thread/30/guild-wars-2-has-no-expansions-planned-at-present/

http://believerspace.com/index.php?do=/forum/thread/26/no-guild-wars-2-expansions-at-present-planned/

http://sushiboy.net/profiles/blogs/no-guild-wars-2-expansions-at-present-planned
http://zone.aimoo.com/blog/RoxannSpicer/blog/491280

http://shadowbox.1309102.n2.nabble.com/Guild-Wars-2-No-Plans-for-Expansion-td7580839.html

http://mmolivehot.spruz.com/pt/Guild-Wars-2-No-Plans-for-Expansion-/blog.htm

Sunday, March 3, 2013

Guild Influence in Guild Wars 2


Look at the game name, Guild Wars 2, it’s about wars among guilds, that means, we should pay more attention to the guild influence, which will affect your role in the guild and also your guild in the game as well. This time, we are going to talk about how to gain guild influence.

As we all know, what you and your guild participate in (while representing your guild) will bring you influence rewards, like attendance and participation; and also you could gain guild influence by using some consumable and coins. If you have enough Guild Wars 2 Gold, then you could gain much influence very efficiently.

Attendance

Make sure of 20 members at least to log in every 24hrs to gain the based 200 influence so that you could join Guild Missions as soon as you have unlocked it.

+10 influence per logged in member, for the first 20 members.

+5 influence per logged in member, from 20 to 50 members.

+1 influence per logged in member, for each additional member after 50.

Participation

Encourage your guild members to participate in Events, Dungeons and PVP games that could bring you guild influence continuously.

Events

+2 influence per member for solo completion.

+20 influence for a group of two or more members completing the event.

PvP Victories

+5 influence per member.

Dungeon Completion

+10 influence per member.

+100 influence for a group of three or more members completing the dungeon.

As I said before, if you have enough Guild Wars 2 Gold, then you could gain your guild influence very fast. At the early beginning, if you have bought Digital Deluxe or Collector’s Edition of the game, then you will rewarded the Tome of Influence that could bring you 1000 guild influence. Mostly alike the Tome of Influence, Letter of Commendation will bring you 400-1000 guild influence. Both the Tome of Influence and Letter of Commendation are not so recommended to rely on. As for coins, again, only if you have enough Guild Wars 2 gold, updating your guild by purchasing from the Guild Promoters.

+10 influence for 2 silver

+100 influence for 20 silver

+100 influence for 2 gold

+10,000 influence for 20 gold

And also, you could gain some Guild Discovery of small, medium or large that might bring you 50, 100 or 300 guild influence, however, considering the dropping rate and amount of the rewards of guild influence, better to skip this in order to save your gems and Black Lion Chests.

Click Here:


http://wowplayi.blogspot.com/2013/03/guild-wars-2-cuts-charge-of-combat.html

http://creativegam.blogspot.com/2013/03/guild-wars-2-higher-volume-produced.html

http://gw2goldjorcy.blogspot.com/2013/03/monthly-update-for-guild-wars-2.html

http://www.kedna.com/ads/Everything-Else/Guild-Wars-2-Glob-of-Ectoplasm*100-%C3%97-1-cheap-on-sale-at-gw2goldnet/458015.html

http://www.kedna.com/ads/Everything-Else/Buy-the-Dreamer-%C3%97-1-with-only-%E2%82%AC-89826-at-httpwwwgw2goldnet/458017.html

Wednesday, February 27, 2013

'Guild Wars 2' interview: ArenaNet on the future of Tyria


Guild Wars 2 has verified nothing brief of a revelation in the hugely-multiplayer online (MMO) game sector, luring scores of newcomers to the genre with its obtainable take on the topic matter.

6 months down the line, the title has sold more than 3 million copies - making it the 1st game of its kind to reach the milestone in this space of time - but developer ArenaNet is refusing to rest of its laurels.

Digital Spy caught up with lead developer Colin Johanson to find out what the world of Tyria has in shops for players in 2013 & beyond.

Like most MMOs, Guild Wars 2 was addled by server difficulties at launch. Is this something you were completely able for?

"In case you look at the MMO launches of the last five or six years, I think that we have had one of the smoothest by far. We definitely were prepared for the fact that we would have difficulties, for the reason that you could never replicate what can take place when millions of people hit your servers at once. As much as you attempt to recreate that in beta, it is never quite the same.

"We had a considerable amount of those that slept up ready for launch so they were able to work very, extremely long hours when we were up & running to ensure that stuff got fixed as speedily as probable. Looking back on it, we had several issues like any individual else who has ever released an MMO, although we addressed them really well, & I was genuinely proud of the team for how speedily they managed to fix stuff."

The game went on to be a phenomenal success from there, with more than 3 million copies sold. How does this figure compare to what you forecast?
"It is well above what we forecasted. I think 'humbled' is the finest word I can give to describe where we are at right now. We're blown away by the fan response and genuinely excited about it. We are told that it is the 1st MMO to get to 3 million copies sold so speedily, so that's genuinely thrilling for us. I think that speaks volumes about where the Guild Wars 2 gold game is at & where we can take it in the future.

"We're just honestly excited to be at that point, however will keep building from here. We're not content to just say, 'We've sold a whole lot of copies, we have done our job'. Instead, we're honestly busting our butts to make the game better & better every month."

How did launch sales compare to those of the original Guild Wars?
"I don't have the exact numbers so I couldn't say for confident, but I would guess that it's quite possibly sold at least three-to-4 times faster than the 1st Guild Wars. As I do not have the figures I can't be certain, yet I can most certainly say it sold a heck of a lot faster than the original, & we are thrilled to see the second game do this much better."

Roughly what percentage of your fanbase are newcomers to the series?
"I can honestly say that we have noticed a ton of new fans. We've observed a considerable amount of those who are just fans of role-playing games and this is the 1st MMO they have played. I think that that's genuinely compelling. I think we have developed a world that people that love RPGs can readily enter into & it takes place to have other players in it who can help them along the way & make it more exciting.

"Plenty of the elements that make MMOs not appealing to fans have been removed from Guild Wars 2. You are never running around in the world and an additional player can run up and kill you or something. We've removed all of those variables, so other players only assist you and make the Guild Wars 2 gold game more fun. That is made the game a lot more compelling & easy for people that love role-playing experiences to enter into."

What has been the biggest challenge since the game has gone live?
"I think the biggest challenge is that we've transitioned from a company launching a game to a company supporting a game, & that means we're going from a production company to a service company, & you operate exceptionally differently when you are providing a service.

"Players are constantly demanding new content and new experiences, and everyone desires to see the game grow and blossom to something evening larger than what it began as. We've plenty of pressure to live up to. There is definitely a sense of having to make the game better every month and adding new content to it, and genuinely growing the world.

"Some of the pressure is self-imposed, although I think that's the biggest challenge - living up to the expectations of what this game can be, not just at launch, yet 6 months, a year, 2 years later, where it feels like it is that much bigger of a world. It launched as one game, but it turned into two or 3 games all living in one world that you can experience. That is our hope down the road."

Click Here:


http://www.wedspace.com/blogs/entry/Guild-Wars-2-ArenaNet-has-its-role-to-play-by-30-percent-reduced

http://janeenburks.edublogs.org/2013/02/24/colin-johanson-talks-future-updates-and-more/

http://www.blog-wow.com/blog/?q=node/35438

http://freelancehood.com/index.php?do=/blog/87000/guild-wars-2-guild-missions/

http://costoflife.ning.com/profiles/blogs/trading-post-previews-coming-february-26th

http://over50lifeins.spruz.com/pt/Trading-Post-Previews-Coming-February-26th-.2-24-2013/blog.htm

http://www.planetamazigh.com/trading-post-previews-coming-february-26th.php



Wednesday, February 20, 2013

Guild Wars 2 :Dropped rate will be adjusted soon in next update!


According to the report of the problem about rewards,some updates should be made for it soon.

As it was mentioned before that there isn't any problem on the list of dropping items,still,many players fed back with the same issue: You might have killed a monster to death (Rare ones) and gained Exp and karma or any others but no spoils of war.

And all these bugs will be improved in next update for sure to make all the Guild Wars 2 gold players gain their spoils of war;it was said that any rare monster (elite monsters) will drop at least 1 Blue item as killing rewards and also all the copper ring blames will get higher dropping rate than normal mosters'.

Notice: All players might not gain the spoils of war as they don't match the needs (however,it's the only case),and also,copper ring blames is going to have high dropping rate than normal monsters',it doesn't mean 100% drops.More details will come out soon,please focus on us!


Sunday, February 17, 2013

Guild Wars 2 - Dungeons: Robert Hrouda on upcoming changes


No more Rez Rushes! Teamwork above all else! To the point could be summed up as Robert Hroudas new post about the changes to the dungeon mechanics. The innovations introduced by the update has already been briefly discussed in an interview with ArenaNet developers - now says the Dungeon Master Builder how the future with the revival behaves:

The changes to the dungeons will be introduced at various stages that go on for several months.

Phase 1: Removal of the "Rez-Rushing": rather than immediately after the death porten a milestone, only to again participate in the fight may have to wait now until the whole group either died or withdrawn completely from the fight has. Of course, you can always be revived by party members in combat.

Phase 2: The extensive changes to the bosses and enemies will be made and the rewards for the players to be checked.

All the dungeons are now fail if there's what screwed it gambles hardly any more. Best example is Ascalon, you can run almost anywhere, but you can also fight their way, all in all a fairly simple dungeon, which may go with 2 or 3 chars lvl35 ziehmlich disgusting in the length.

Even there people prefer to take with LV80 chars, are even some who leaven the Grp when 2 lowlvl at it. Clear all be screwed down to 35, but the real difference between NEM and NEM lvl35 lvl80 gibts screwed down to lv35 ... I'd say, it's the knowledge that you get when you were often there.

But the twilight garden in my opinion but hoch10 a frustration factor. The worm / tendrils Boss plus the flower is some exaggeration, as you can dodge as you want, where you can really play perfectly perfect dodge with perfect caution drangehen, but one dies, ABOUT MY OPINION can be there no matter how good you are , can not get through without dying ... and then with Randoms in there is, but almost pointless because you dalässt more gold as it takes to get out. What must not be forgotten here, that's for what lvl? Believe 45 or 55 .. Superior I call all dungeons ... not if you just set a bunch of enemies with only a excessive power in any area that has to claim did nothing more to do ... money has to be right, I have to say with 5 people also have the chance to get through without dying, normal mobs, okay if I make errors such as: Never swerve, then I must be punished clear cause and bosses who may be exaggerated as I'm calm ... but this Bissell as degrees in almost every dungeon is going, sometimes even net and there's proof that I'm right:

FZ and Ascalon create the light dungeons, both are well attended and also with Randoms really loose. Aloles other disgusting what is with Randoms will also visit ... and you hardly know I'm right about that, no matter what you write now. Clear with guild everything better, but it is mandatory in every Guild Wars 2 gold game, which you can also moor with Randoms everything. And therein must start Anet net, thus prevent stupid Rezrushen, that is secondary, first come grpsuchfunktion for dungeons, then a reasonably controlled dungeons, which also corresponds with lvlbereich, a lvl 80 words should not matter then be whether 4 lowlvl there are as long as they have reached the potentially lvl (no is not on players, but on the severity of the dungeons) and the circuit can prevent rez rushes.

And yes is a Heulthread because for me is usually more pain as pleasure at or in the dungeon, so come with me UNFORTUNATELY only max 1 char in the grp that has no lvl 80th.

Thursday, February 14, 2013

Guild Wars 2: A new PvP map


Guild Wars 2 continues its merry way and prepares the next update with a new card program against Players Players surprisingly hybrid.

As you know, Guild Wars 2 features several game types: adventure against the normal environment (PvE), control of territory during World vs. World, and several cards against Players Players (essentially capture points strategic).

A new map, the observatory spirits, is located in Norn territory and offers three capture points, as usual. "But you can also pick up a climb Orb and bring it to one of these three areas to score extra points. If you carry to an area that control your team, you earn more.

A mixture of original genre enough then, but in fact, it will be the Guild Wars 2 gold players to see if it works correctly. In the meantime, so watch a video presentation of the card!