Tuesday, January 15, 2013
Updates for January and February: the equivalent of an extension
ArenaNet studio aims to launch a major update every month. Those of January and February will be "giant", particularly focused on PvP as well as a large extension.
One of the traditional arguments MMO operators pay to justify the payment of a monthly fee based on the developer's ability to provide regular (often monthly) updates of scale. Some keep their promises better than others, and the ArenaNet studio displays the same ambitions - even when Guild Wars 2 is playable without a subscription.
This is what Colin Johanson confirms Gamingbolt while briefly outlining future updates MMORPG.
"[...] Our main focus of attention now, like most studios, based on the live update [the regular updates of the game]. Our main goal, what we really want to do and nobody else has succeeded so far in an MMO is that enrich the gw2 gold game each month to update and implement a giant huge launch every time that really gives the feeling that the player could legitimately pay the monthly fee for such content and every four or five months, they get the equivalent of an extension in terms of content when they connect to our game .
We have added a huge update in October around Halloween, we just integrate one in November, we have a huge update for Christmas. Everything is going really well, and I think in December, players will be really excited. But updates in January and February are actually larger today. They are even more impressive than anything we have proposed in October, November and December. And I think that when the players see what they can access for free in January and February, they will be truly amazed. The content of these two months is almost an extension of their own. '
We know teams ArenaNet very quick to get excited (sometimes at the risk of overselling its updates and generate disappointment among the players) and we therefore expect to judge by the time comes. However, when asked about the sources of inspiration for the studio in the realization of Guild Wars 2, the game director makes widely tribute to Dark Age of Camelot, particularly in the context of the design clashes "World against World" GW2 and accurate in the wake of the SPVP will be a fermatas updates from the studio in February.
"Our World PvP against World is largely inspired by the system of the old kingdom against kingdom Dark Age of Camelot. Number of employees here have long enjoyed Dark Age of Camelot, and RvR was an incredible game. And the system based on three different fronts clashing constantly, these power struggles in large PvP areas, has been a great source of inspiration for us. We used it for Guild Wars 2 and try to adapt it to do something unique and specific to Guild Wars.
In Indeed, in February, we will have a series of updates on World against World areas, to make the experience more unique Guild Wars. But it is something we found inspiration in a previous gw2 gold game, but we try to sublimate it into something bigger. '
We do not know what it is, but Colin Johanson said later one of the challenges of an MMO PvP zones: during internal testing during the development of Guild Wars 2, players were invited to test the PvP zones Thurs .. but none understands exactly what to do in these areas open without NPC guide (they clearly did not instinctively go freely explore the area at random to make discoveries). According to the developer, in recent years, players "have lost the sense of direction" in MMOs and it is now their developers learn to cultivate a taste for discovery and sense of curiosity. One of the objectives of updates to January and February? Maybe.
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