Thursday, April 11, 2013

Guild Wars 2 Super Adventure Box King Toad Guide


I think lots of Guild Wars 2 gold players may be killed a few occasions in King Toad level when they start to explore Super Adventure Box. This piece contains a simple guide that's to use slingshot.

Before start this level, you will need to obtain slingshots in a gem retail shop within your right side and it will expense 225 baubles.

The above picture will crop up after you purchase slingshots & hit key '2', as long as you hit '2' once again, it will launch. When you are in front of the King, please stand inside the 2 red circles as in the following picture.

Now you can keep attacking the King & make him spill jewel XD.
Pick up a jewel, then return to red circles and wait.

When the king begins shaking head, you can throw the jewel into its mouth.
Keep beating the king four occasions when it is lifeless, then it will die.
In case you miss the goal, you must roll. It will deal awesome damage to you when you are beat by its tongue.

Hope you could get your skin soon.

Find Out More:

http://www.mojatu.com/blog/206046/guild-wars-2-super-adventure-box-developer-video-tribute-to-the-formation-o/


http://www.epressreleasesite.com/author/update.php?id=97084

http://neovod.com/blog/153832/new-super-adventure-box-items-in-gem-store-now/

http://www.w-meet.com/member/blog_post_view.php?postId=141956

http://blog.bitcomet.com/post/3490483/


Sunday, April 7, 2013

How to win against any other class as a thief?


  When you playing as a thief, have you ever find that it is really difficult to win against other classes?

  As D/d costs are so much initiative,gw2 gold players are also wising up and are always moving; so many times it's hard to get CnD off. Plus the only snare skill in D/d setup is dancing dagger and for the initiative cost that thing is junk.

  Also lately you'll see so much condition and snare at play. It's hard to even catch up to the enemy player.

  Against area of denial build, the thief also does very poorly. You have to avoid them, or you die, but if you avoid them, then you aren't capping points.

  So this may leave you to pump all your points into strength and crit, but the build is not survivable at all. If you target the wrong guy, you're toast and have to wait a full minute for the skills to recharge, in the mean time you'd be at the mercy of other players.

  The other way is to play the bunker, but we have so few utilities for this except for stealth and they all got a really long cd. They're good enough to make sure you can disengage, but not good enough to actually get a kill.

  So how do you win at all? Or you just need to have a carrion mentality and feed off the weak and dying via a few well placed backstab?

  Some players suggest that the problem with 80% of thieves is that they are noobies and think they can just be 1-2shot every class in the game and no skill is required. This is why you see almost everyone play one in spvp and wvw.

  Or others may think that the best way to figure out the thief is to play a d/p thief. It has everything you need, if you want to play skillfully. Otherwise, when it comes to d/d thieves, it's all about landing your cnd and backstabs. You want to get good with d/d? Force yourself to not use Basilisk Venom. You'll start to see how critical it will be to land all of your cnd's and items. Btw, using your steal skill helps close the distance - try to avoid using heartseeker to close distance because initiative is valuable. The trick with dancing daggers is to be pre-emptive about it you want to hit them before they go "oh crap" and start getting distance from you. The biggest problem with d/d thieves is their lack of an interrupt built into their attack bar though - interrupts are money when you see your opponent healing.

  Maybe with some equipment, you may play skillfully and that will help you, if you are in need of Guild Wars 2 gold and other items, just let us know, we will try our best to serve you.

  So what do you have any good advice?

Read More Here:


http://janegregson.mywapblog.com/how-to-win-against-any-other-class-as-a.xhtml

http://www.epressreleasesite.com/author/update.php?id=97084

http://imperialementvotre.org/v2/member/blog_post_view.php?postId=1785

http://www.koolred.com/blog/view/6812686086/2994067399

http://www.cutemsg.com/blog/19094/where-can-we-get-weapon-master-achievement-easily/

Get Your New Video of Origin of GW2's Super Adventure Box


  Guild Wars 2 game has been vastly updated since release. The amount of additions and changes even to core systems has been very big. From guild content, engine fixes, new pve features and so on…

  ArenaNet has released a behind-the-scenes video about the most recent Guild Wars 2 content addition, the Super Adventure Box. For this video, Guild Wars 2 developers created Super Adventure Box out of a desire to see how creative we could be with jumping puzzles and a dream to pay homage to video games of the classic era. Here Josh Foreman talks about the inspiration behind Super Adventure Box, what games influenced it, and what kind of things you can do while playing it. Let's have a look:

  For more info about the game, we will share you later, keep focus on us, and you can buy more Guild Wars 2 gold here to have a good time.

Clicking Here:


http://www.campusdig.com/blog.php?user=JaneGregson&blogentry_id=22130

http://www.wandate.com/member/blog_post_view.php?postId=27087

http://www.mojatu.com/blog/206046/guild-wars-2-super-adventure-box-developer-video-tribute-to-the-formation-o/

http://juggalobook.com/forum/thread/337/guild-wars-2-super-adventure-box-developer-video-tribute-to-the-formation-o/

http://pakfacebook.com/blog/105/gw2-developer-video-tribute-to-the-formation-of-the-8-and-16-bit-era/


Wednesday, March 27, 2013

Guild Wars 2 Flame & Frost Part 3 patch coming yesterday


Patch day is always an exciting thing in MMO titles, and Guild Wars two is no exception. This afternoon will be seeing the release of the 3rd chapter in the ongoing storyline of Flame & Frost, The Razing.

The dredge and Flame Legion are growing more powerful, establishing spy settlements in Norn & Charr territory, and it will be up to the Guild Wars 2 gold players to help root them out. Meanwhile, a young Norn named Braham, plus a Charr without a war band named Rox, will be tasked with separate missions that bring players into the heart of the conflict. The former story events will still be present as well, so players needing to get caught up will not must worry about that.

Of course, while the addition of story variables is more often than not a plus, the real meat of this patch has to do with the adjustments to World vs World. While last month brought some much necessary alterations to the PvE side of points, this month will see the same treatment being brought to the war mode of the game. Of certain importance is the removal of culling, which made enemies come up as invisible to GW2 gold players until their models were loaded correctly, causing unintended surprises (together with helping Thieves to be damn near unkillable with stealth). There will also be a new progression procedure, allowing players to unlock WvW certain titles to help them stand out and abilities that might help them survive in a siege.

Anticipate the patch to go live sometime after four pm PST, and anticipate WvW servers to be filled to the brim with players checking out the new adjustments.

Click Here:


http://www.wifi4you.us/forum/forum_posts.asp?TID=15504

http://getbizzy.us/Jane_Gregson/blog/gw2-guild-bounty-training-missions-and-new-weapons/

http://mukwano.net/member/blog_post_view.php?postId=134661

http://thebestgoldsupport.weebly.com/1/post/2013/03/is-guild-wars-2-personal-story-optional-good-or-not.html

http://gogw2gold.webnode.cn/news/gw2-items-discount-for-welcoming-the-march-patch/

Friday, March 22, 2013

Should more professions be added in the future?


The new contents are added to Guild Wars 2 continuous. There are some players concerned about whether Arenanet should add more professions with future expansions or focus its resources on balancing and expanding the options of existing professions?

Players who have played the Guild Wars 2 know it is an entirely different Guild Wars 2 item game. because the way professions are set up in Guild Wars 2 is much simpler, and I think there are no multi classing, much lower amount of skills, much less freedom in which skills to bring, no clear roles etc. All of this would make the addition of new professions a lot different in Guild Wars 2 and probably easier.

Further more, there are arguments against my solution. From the perspective of Guild Wars 2 gold players, especially more casual players, more variation is more often than not a good thing. New professions are great because they feel fresh. A little less balance is a small sacrifice for the addition of new professions. Guild Wars 1's non-core professions still have a lot of fans. Then there is the argument from the developer's point of view, namely that adding new professions with an expansion probably increases the chance players will buy the expansion.

And what do you think?

Read here:


http://members.webs.com/manageapp/blog/show/24825936-personal-fractals-level-and-day-to-day-chest-

http://mmominion.com/Thread-ArenaNet-teases-next-Guild-Wars-2-living-story-Flame-Frost-The-Razing-features

http://www.merchantcircle.com/merchant/campaign?created=2535846

http://myandyou.eu/member/blog_post_view.php?postId=58177

http://www.gmbase.com/bbs/Topic-B7-T12199.aspx

Tuesday, March 19, 2013

Video Games Have Develop into Obsessed With Bows And Arrows. Which Game's Bow Is Greatest?


If you've been playing big-budget action video games over the last couple of years, you've probably accepted one or two trends. The graphics have gotten better. The animations have turn into more lifelike. The explosions have gotten more explosive.

And, more lately, amid all those improvements, has come a trend that is even more earth-shattering & essential: video Guild Wars 2 gold games have discovered the bow and arrow.

Call it the "bowification" of video games. Far Cry three. Crysis 3. Assassin's Creed III. Tomb Raider. In just the past six months, we have had 4 high profile games include a bow and arrow as a primary weapon. In an stunning bit of reverse evolution, it seems video games have finally discovered the bow and arrow, decades after they discovered the assault rifle.

All this goes in tandem with pop culture's more general bow-obsession, with Katniss Everdeen using her archery chops to survive The Hunger Games and Brave's Merida besting each of her suitors in an archery contest, Robin Hood-style. Approach to be present, video games!

One or two notes: First of all, cossbows do not count. Sorry, Dishonored! I'm going to focus on 4 games that are pretty recent, as they represent the current height of video game bow-and-arrow design. So, I have left off GW2 gold games like Turok, Wii Sports Resort, & any of the Zelda games. I've also left off a couple games where the bows do not genuinely have a mechanical component to them — my bow & arrow in Guild Wars two operates pretty much like a gun; same thing with Diablo III or Torchlight II. I am including Skyrim, due to the fact that game is intriguing and its iteration on the Elder Scrolls' bow and arrow design is cool. If there are other video game bows you think are worthy of recognition, I hope you will mention them in the comments.

Clicking Here:


http://members.webs.com/manageapp/blog/show/24601207-are-there-dragons-on-mars-

http://www.posheventdc.com/article.php?id=61469

http://dev.stg.brown.edu/ben_sandbox/Vanilla/comments.php?DiscussionID=536&page=1#Item_1

http://www.trustware.com/forum/viewtopic.php?f=3&t=3881

http://bloggityblah.com/Members/topic.php?id=16378

Saturday, March 16, 2013

Guild Wars 2 team debate "all the time" whether the game has turned into too complex


While a lot of MMOs, like EVE Online, constantly strive to deepen and expand the complexity of their feature-set, building ever more intricately netting methods, ArenaNet are constantly worrying they've made their own game, Guild Wars two, too complex for the common Guild Wars 2 gold player.

Speaking to Forbes lead designer Isiah Cartwright mentioned "we are getting toward the tail end of the volume of techniques we feel that we can put in the game [...] 1 of the major goals of GW was to allow any individual to jump in & play. We have a team committed to making positive that it is easy, & we are going to continue to strengthen that process as much as we can."

The discussion came out from the amount of currencies Guild Wars 2 right now employs, and whether Isiah thought the Guild Wars 2 item game was becoming more tricky as a result, "It's a debate we have here all of the time, uniquely when it come to the volume of currencies which are around. It genuinely comes down to once you want to reward an individual for doing a distinct kind of gameplay. Because we've been adding lots of reward tactics, we've seen an improve in the number of currencies out there."

As a result of these new currencies, Cartwright explained he'd rather "slow down on the amount of systems that we are adding" & take the time to "polish up & clean up the ones that we have added" making them "easier to grasp" for new players. So the focus will be on elevating the UI & perhaps even "not unlock the ability to get to a lot of these currencies until you get later on in the game", so as not to overwhelm new players.

Read more:


http://www.trustware.com/forum/viewtopic.php?f=3&t=3881

http://forum.ekolist.cz/viewtopic.php?f=41&t=70559

http://glenna.sier.no/2013/03/14/is-guild-wars-2-too-casual-for-you/

http://bloggityblah.com/Members/topic.php?id=16378

http://creativegam.blogspot.com/2013/03/did-you-pick-out-profession-that.html