While a lot of MMOs, like EVE Online, constantly strive to deepen and expand the complexity of their feature-set, building ever more intricately netting methods, ArenaNet are constantly worrying they've made their own game, Guild Wars two, too complex for the common Guild Wars 2 gold player.
Speaking to Forbes lead designer Isiah Cartwright mentioned "we are getting toward the tail end of the volume of techniques we feel that we can put in the game [...] 1 of the major goals of GW was to allow any individual to jump in & play. We have a team committed to making positive that it is easy, & we are going to continue to strengthen that process as much as we can."
The discussion came out from the amount of currencies Guild Wars 2 right now employs, and whether Isiah thought the Guild Wars 2 item game was becoming more tricky as a result, "It's a debate we have here all of the time, uniquely when it come to the volume of currencies which are around. It genuinely comes down to once you want to reward an individual for doing a distinct kind of gameplay. Because we've been adding lots of reward tactics, we've seen an improve in the number of currencies out there."
As a result of these new currencies, Cartwright explained he'd rather "slow down on the amount of systems that we are adding" & take the time to "polish up & clean up the ones that we have added" making them "easier to grasp" for new players. So the focus will be on elevating the UI & perhaps even "not unlock the ability to get to a lot of these currencies until you get later on in the game", so as not to overwhelm new players.
Read more:
http://www.trustware.com/forum/viewtopic.php?f=3&t=3881
http://forum.ekolist.cz/viewtopic.php?f=41&t=70559
http://glenna.sier.no/2013/03/14/is-guild-wars-2-too-casual-for-you/
http://bloggityblah.com/Members/topic.php?id=16378
http://creativegam.blogspot.com/2013/03/did-you-pick-out-profession-that.html
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