Friday, March 22, 2013
Should more professions be added in the future?
The new contents are added to Guild Wars 2 continuous. There are some players concerned about whether Arenanet should add more professions with future expansions or focus its resources on balancing and expanding the options of existing professions?
Players who have played the Guild Wars 2 know it is an entirely different Guild Wars 2 item game. because the way professions are set up in Guild Wars 2 is much simpler, and I think there are no multi classing, much lower amount of skills, much less freedom in which skills to bring, no clear roles etc. All of this would make the addition of new professions a lot different in Guild Wars 2 and probably easier.
Further more, there are arguments against my solution. From the perspective of Guild Wars 2 gold players, especially more casual players, more variation is more often than not a good thing. New professions are great because they feel fresh. A little less balance is a small sacrifice for the addition of new professions. Guild Wars 1's non-core professions still have a lot of fans. Then there is the argument from the developer's point of view, namely that adding new professions with an expansion probably increases the chance players will buy the expansion.
And what do you think?
Read here:
http://members.webs.com/manageapp/blog/show/24825936-personal-fractals-level-and-day-to-day-chest-
http://mmominion.com/Thread-ArenaNet-teases-next-Guild-Wars-2-living-story-Flame-Frost-The-Razing-features
http://www.merchantcircle.com/merchant/campaign?created=2535846
http://myandyou.eu/member/blog_post_view.php?postId=58177
http://www.gmbase.com/bbs/Topic-B7-T12199.aspx
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